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Making a 2D Game Engine Using OpenGL - Part3 is up

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> Making a 2D Game Engine Using OpenGL - Part3 is up, Part3 is up!

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mad
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post 12 Aug, 2005 - 01:16 PM
Post #1


Hello everybody. Here is my series of tutorials. This is only the first part. We only create a header of our engine's basics. I'm going to update the first post with every part of these series. So stay tuned biggrin.gif

- Last Part: Part 3

Sorry if there is anything misspelled. English is not my primary language.
Have fun. I'm coding it with you so if there is any error please tell me we will challenge them together! And i don't know how many tutorial i'm going to write it depends to the power of engine tongue.gif . Again as i said before HAVE FUN!

This post has been edited by mad: 11 Sep, 2005 - 06:39 AM


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Videege
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post 13 Aug, 2005 - 11:46 AM
Post #2
Great introductory tutorial, I hope you continue the series.

Just some minor nitpicky things:

QUOTE
You can easily change the type names by using the powerful typedef function!


-- typedef is a keyword, not a function

CODE
#ifdef _WIN32
#include <windows.h>    // For Windows
#else


-- shouldn't #ifdef be #ifndef?

Also you might want to mention linker options in certain IDE's and where to get the OpenAL library for those that are just starting off.
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mad
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post 13 Aug, 2005 - 11:50 AM
Post #3
Thanx a lot for correcting my mistakes. I'm going to prepare a lot of them. Stay tuned

Edit: Now i'm back from 48 hours of code. Loads of fun. Ok here is your answer it can't be ifndef cause we say to compiler, if the platform is win32 include windows. If you change the ifdef to ifndef it will try to include windows.h on linux too. That's why we use ifdef.

This post has been edited by mad: 15 Aug, 2005 - 01:22 AM
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mad
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post 18 Aug, 2005 - 10:30 AM
Post #4
Here is part 2 i add this as a new post cause if there is someone who didn't read the part 1 may want to read it first. So ok here is the part 2. Waiting for comments!


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mad
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post 29 Aug, 2005 - 01:26 AM
Post #5
Sorry everybody i'm not at home so i couldn't post any new tutorials. I had finished but i left it at home. So sorry too much again. I'm gonna post the new tutor tomorrow...
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Dark_Nexus
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post 29 Aug, 2005 - 03:29 PM
Post #6
it may be a good idea to offer your tutorials in an uber friendly .txt format as well.
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mad
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post 6 Sep, 2005 - 12:53 AM
Post #7
Sorry everybody my computer's ram has burned and affected my hdd so every data of i got has lost i'm gonna provide the tutorials in txt, doc and AVI! formats in few days. Sorry again... sad.gif
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mad
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post 11 Sep, 2005 - 06:42 AM
Post #8
here is part3 of the series. this is the most elite tutorial of the series i think download it and read carefully. biggrin.gif

HAVE FUN!

PS: TXT will be on the site in 1 hour and avi will be there in couple of days...


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mad
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post 11 Sep, 2005 - 08:50 AM
Post #9
uber-friendly txt versions
Part1


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mad
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post 11 Sep, 2005 - 08:57 AM
Post #10
uber-friendly txt versions
Part2

This post has been edited by mad: 11 Sep, 2005 - 08:58 AM


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mad
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post 11 Sep, 2005 - 09:03 AM
Post #11
uber-friendly txt versions
Part3 why there is no such option as multiple upload. Well where is the feedback forum i must tell this...


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gamer123
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post 11 Sep, 2005 - 11:21 AM
Post #12
QUOTE(mad @ Sep 11 2005, 09:03 AM)
uber-friendly txt versions
Part3 why there is no such option as multiple upload. Well where is the feedback forum i must tell this...

Will the engine use a gui to make a game, i'm wanting to make a zelda game.

This post has been edited by gamer123: 11 Sep, 2005 - 11:22 AM
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