setw(width)
A bunch of them too.
cout << setw(5) << "Qty" << setw(20) << "Description";
cout << setw(10) << "Unit" << setw(10) << "Total" << endl;
and all the lines that follow. You already included iomanip, so you can use setprecision, fixed and left manipulators. You might like left because normal setw is right.
cout << left << setw(width) << Description; // you might want description left justified.
QUOTE(DewK @ 5 Feb, 2008 - 05:27 PM)

I am having trouble figuring out how to format the output towards the end. The only thing I can think of doing is adding spaces. Is there a better way?
CODE
#include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;
int main()
{
//Declared Variables
int tvsold, vcrsold, remsold, cdsold, tapesold;
double tvcost, vcrcost, remcost, cdcost, tapecost, subtotal, salestax;
double tv = 400.00, vcr = 220.00, rem = 35.20, cd = 300.00, tape = 150.00;
double tax = .065;
//Ask for input and accept input.
cout << "How many TVs were sold? ";
cin >> tvsold;
cout << "How many VCRs were sold? ";
cin >> vcrsold;
cout << "How many remote controllers were sold? ";
cin >> remsold;
cout << "How many CDs were sold? ";
cin >> cdsold;
cout << "How many tape recorders were sold? ";
cin >> tapesold;
//Determine Costs
tvcost = tv * tvsold;
vcrcost = vcr * vcrsold;
remcost = rem * remsold;
cdcost = cd * cdsold;
tapecost = tape * tapesold;
subtotal = tvcost + vcrcost + remcost + cdcost + tapecost;
salestax = subtotal * tax;
//Display output
cout << "Qty Description Unit Total" << endl;
cout << " Price Price " << endl;
cout << "--- ----------- ---- -----" << endl;
cout << tvsold <<" TV "<< tv << tvcost << endl;
cout << vcrsold <<" VCR " << vcr << " " << vcrcost << endl;
cout << remsold << " REMOTE CTRLR " << rem << " " << remcost << endl;
cout << cdsold << " CD PLAYER " << cd << " " << cdcost << endl;
cout << tapesold << " TAPE RECORDER " << " " << tape << " " << tapecost << endl;
cout << " ----------" << endl;
cout << " SUBTOTAL " << subtotal << endl;
cout << " TAX " << salestax << endl;
return 0;
}