So I am trying to teach myself windows programming through a book. I got to the chapter on resources, and I can't get my cursor resource to work. I am using Visual Studio 2008. If someone could explain to me how to put a cursor resource into a basic windows program, that would be awesome.
My resource file just looks like:
CROSSHAIR CURSOR crosshair.cur
----------------------------------------------
The error I am getting is "Undeclared Identifier" on the winclass.hCursor line
Thanks in advance,
Ryan
CODE
// INCLUDES /////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <stdio.h>
#include <math.h>
// DEFINES //////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// GLOBALS //////////////////////////////////////////////
// FUNCTIONS ////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; //used in WM_Paint
HDC hdc; //handle to a device context
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return (0);
} break;
case WM_PAINT:
{
// simplay validate the window
hdc = BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
// return success
return (0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
//return success
return (0);
} break;
default: break;
} // end switch
//process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} //end WinProc
// WINMAIN //////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline, int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
// first fill in the window class structure
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(hinstance, CROSSHAIR);
winclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return (0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"FACE", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance, // instance of this application
NULL))) // extra creation parms
return (0);
// enter main event loop
while(GetMessage(&msg,NULL,0,0))
{
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end while
//return to Windows like this
return(msg.wParam);
} // end WinMain
/////////////////////////////////////////////////////////
This post has been edited by chickenkid11: 18 May, 2008 - 11:42 PM