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a system that wins at roulette

 
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a system that wins at roulette

jobsaboba
post 21 May, 2008 - 01:26 AM
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I have worked out a system that wins at roulette, my problem is i do maths not programming. if anyone would be interested in writing the programe, please e-mail me... if this post is in the wrong place i apologise, if im not allowed to ask for help i also apologise.... bit new to this stuff !
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1lacca
post 21 May, 2008 - 02:09 AM
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QUOTE(jobsaboba @ 21 May, 2008 - 10:26 AM) *

I have worked out a system that wins at roulette, my problem is i do maths not programming. if anyone would be interested in writing the programe, please e-mail me... if this post is in the wrong place i apologise, if im not allowed to ask for help i also apologise.... bit new to this stuff !


I don't want to ruin your fun, but I think you made some assumptions in your system that are simply not true in the real world. I would recommend you going to a casino and try your system first, you'll be really surprised, that the roulette works like it has never heard about probability theory, it looks like working on really different principles.
Also, this is known by the owners of casinos, and when somebody starts to win all the time (happened in some cases due to some specially crafted device that could estimate the result of the spin), he is banned pretty quickly from everywhere.
If you are thinking about using it on online roulette, then I think it is even less probable that you could win in the long term.
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no2pencil
post 21 May, 2008 - 02:18 AM
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Some kids actually did this with a 6502 processor in his shoe!
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jobsaboba
post 21 May, 2008 - 08:10 AM
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QUOTE(jobsaboba @ 21 May, 2008 - 01:26 AM) *

I have worked out a system that wins at roulette, my problem is i do maths not programming. if anyone would be interested in writing the programe, please e-mail me... if this post is in the wrong place i apologise, if im not allowed to ask for help i also apologise.... bit new to this stuff !


thanks for the input, have tested the system it is completley different to anything seen before, prediction doesnt come into it, and will make 1 unit per spin. it never changes, so it can be taken from table to table and casino to casino. i dont understand coding so thats why i was asking.
cheers anyway.
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Nykc
post 21 May, 2008 - 08:11 AM
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sudo rm -R /

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Sounds like a sequel to "21"
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1lacca
post 21 May, 2008 - 08:17 AM
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If it works than good luck to you!
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jobsaboba
post 23 May, 2008 - 10:31 AM
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QUOTE(1lacca @ 21 May, 2008 - 08:17 AM) *

If it works than good luck to you!


heres how far ive got

// true = left // false = right
// Insert the starting data
// Left
LCol.Add(0, true);
LCol.Add(1, true);
LCol.Add(2, true);
// Right
RCol.Add(0, true);
RCol.Add(1, true);
RCol.Add(2, true);

// Set the starting bets
RedA.Text = "3";
ZeroA.Text = "0";
BlackA.Text = "3";

// Set the colours
redside = true;
}

private void RedB_Click(object sender, EventArgs e)
{
DoResult(redside);
FindCBets(true);
FindCBets(false);
FindZBets();
redside = !redside;
}

private void ZeroB_Click(object sender, EventArgs e)
{
//DoZero();
}

private void BlackB_Click(object sender, EventArgs e)
{
DoResult(!redside);
FindCBets(true);
FindCBets(false);
FindZBets();
redside = !redside;

}

private int FindLow(bool side)
{
if (side) // Left
{
int tempint;
int tempint2;
tempint = -1;
IDictionaryEnumerator loop1 = LCol.GetEnumerator();
while (loop1.MoveNext())
{
tempint2 = int.Parse(loop1.Key.ToString());
if (tempint2 < 2)
{
if (tempint2 + 1 > tempint)
{
findlowkey = tempint2;
tempint = tempint2 + 1;
}
}
else
{
if (tempint2 > tempint)
{
findlowkey = tempint2;
tempint = tempint2;
}
}
break;
}
return tempint;
}
else // Right
{
int tempint;
int tempint2;
tempint = -1;
IDictionaryEnumerator loop1 = RCol.GetEnumerator();
while (loop1.MoveNext())
{
tempint2 = int.Parse(loop1.Key.ToString());
if (tempint2 < 2)
{
if (tempint2 + 1 < tempint)
{
findlowkey = tempint2;
tempint = tempint2 + 1;
}
}
else
{
if (tempint2 < tempint)
{
findlowkey = tempint2;
tempint = tempint2;
}
}
break;
}
return tempint;
}
}

private int FindHigh(bool side)
{
if (side) // Left
{
int tempint;
int tempint2;
tempint = -1;
IDictionaryEnumerator loop1 = LCol.GetEnumerator();
while (loop1.MoveNext())
{
tempint2 = int.Parse(loop1.Key.ToString());
if (tempint2 < 2)
{
if (tempint2 + 1 > tempint)
{
findhighkey = tempint2;
tempint = tempint2 + 1;
}
}
else
{
if (tempint2 > tempint)
{
findhighkey = tempint2;
tempint = tempint2;
}
}
break;
}
return tempint;
}
else // Right
{
int tempint;
int tempint2;
tempint = -1;
IDictionaryEnumerator loop1 = RCol.GetEnumerator();
while (loop1.MoveNext())
{
tempint2 = int.Parse(loop1.Key.ToString());
if (tempint2 < 2)
{
if (tempint2 + 1 > tempint)
{
findhighkey = tempint2;
tempint = tempint2 + 1;
}
}
else
{
if (tempint2 > tempint)
{
findhighkey = tempint2;
tempint = tempint2;
}
}
break;
}
return tempint;
}
}

private void FindCBets(bool side)
{
if (side) // Red
{
if (redside) // Left
{
if (LCol.Count == 1)
{
RedA.Text = FindLow(redside).ToString();
}else if(LCol.Count == 0)
{
LCol.Add(0, true);
LCol.Add(1, true);
LCol.Add(2, true);
RedA.Text = "3";
}else{
int tempint;
tempint = FindLow(side) + FindHigh(side);
RedA.Text = tempint.ToString();
}
}
else // Right
{
if (RCol.Count == 1)
{
RedA.Text = FindLow(redside).ToString();
}
else if (LCol.Count == 0)
{
RCol.Add(0, true);
RCol.Add(1, true);
RCol.Add(2, true);
RedA.Text = "3";
}
else
{
int tempint;
tempint = FindLow(redside) + FindHigh(redside);
RedA.Text = tempint.ToString();
}
}
}
else // Black
{
if (!redside) // Left
{
if (LCol.Count == 1)
{
BlackA.Text = FindLow(redside).ToString();
}
else if (LCol.Count == 0)
{
LCol.Add(0, true);
LCol.Add(1, true);
LCol.Add(2, true);
BlackA.Text = "3";
}
else
{
int tempint;
tempint = FindLow(side) + FindHigh(side);
BlackA.

cant see whats wrong but i guess lots. lol
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mauroskoufis
post 23 Jun, 2008 - 01:54 PM
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Hey mate I would like to give it a try and help you if I can! I am into roulette stuff so I am interested!
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KYA
post 23 Jun, 2008 - 10:42 PM
Post #9


#include <nerd.h>

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Have fun getting dragged outside and getting beat with a baseball bat by three bouncers when they catch you cheating.
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Tom9729
post 24 Jun, 2008 - 12:00 AM
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How exactly are you planning to use this without anyone noticing you? blink.gif
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sam_benne
post 28 Jun, 2008 - 06:23 PM
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Roulette is most of the time random however, they can be controlled to make you loose big time.
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