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Upcoming game needs your talent

 
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Upcoming game needs your talent

Burak
post 7 Jul, 2008 - 06:21 AM
Post #1


New D.I.C Head

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Joined: 9 May, 2007
Posts: 14


My Contributions


Team Name:
Eternal Peace Games

Project Name:
Enwar

Information:
The idea of Enwar is to make a original game, a game that has idea's that no other mmorpg currently incorporate, By saying this yes, i've been planning Enwar for awhile now, i have come up with some idea's that are both complex and original thus will give Enwar its it factor. Features for example like Player aids, or in other words a pet, there is this system in alot of games, i mean alot, but Enwar goes into this system with more complexity, giving you the ability to hatch a pet, now we now that Tigers arnt born from Eggs, but this is a fantasy Toony style game, after hatching the pet, you have to train it, with different styles, give them ability's for example. Healing's, Pick up items and many more. As for our other features, we will go into more complexity, yes we will have features like most games but we will go by them in a whole new way, more complex and fun giving Enwar a reputation for game play.

Yes Enwar will be a 2D game, A cartoony style game, a game that will be both serious and fun at the same time, and still making it a game that doesn't need much computer power to run, so we can get more players to play, as we know not all game players have 2.000 dollar computers. Enwar is being built to target
Ages from 7-40 basically anyone who wants to play can play, the graphics give it a cartoony style but the gameplay gives it a more advanced mmorpg style. Enwar will have a balanced Questing to Grinding ratio, there will be alot of quests that are game set, and quests that players can set. Making new quests come out everyday, But still there is the Master quest, the one that follows the story line have your part in changing a world, by questing for the kings and training to be the one everyone fears. The world Enwar will be set in, a typical medieval world, but as for the towns, there will be one neutral town and several other towns that will be player governed. A world where players have there say, players controlling the outcome of a rogue assassin, or players that will start a war, that will end in one hour or never end. This idea has rarely been used in MMorpgs, and when they are used they were not used to there full potential, Enwar will harness this feature and use it to its full potential by doing advanced features for the Town governor's(town kings) and the townsmen. Giving the kings full control and giving the townsmen the ability to overthrow a tyrant that isn't listening to his people. This will be the core of the World. This is where most of the original features in Enwar will start, Like the player started quests and many more.

The aim of Enwar is to produce a mmorpg that hasn't been thrashed through a million times like the others out at the moment, It will be one of the few that are original we relise that saying were an original mmorpg doesn't mean we are, but we believe that our designs havnt been used in the way were using them before. And the reason we believe players will play Enwar, is because of the storyline, the complex features, the graphics. Basically Everything that makes Enwar is the reason players will play, We will attract them with features they have not seen before, idea's that havnt heard of and keep them with the amazing gameplay.


Target Aim:
A free to play game for everyone to enjoy, also have a PaytoPlay option.

Compensation:
All staff/team members, will get a share of the profit made from advertising and PaytoPlay option.

Technology:
> C++/C# DirectX
> Photoshop CS3

Talent in need:
2D Environment Artists

Tasks:
> Create And Shade environments. From Roads to tracks, buildings, Tree's and foliage.

2D Character/Object/Misc Artists

Tasks:
> Design and Create Monsters/Characters/Objects/Animals/Items.

Engine Programmer

Tasks:
> Create and build the game engine.
> Develop certain features that are discussed with the team.
> Program in graphics, and the user interface.

Network Programmer

Tasks:
> Program the network area of the engine, to withstand players on a low latency.
> Assist the programmers with there work.

Editor Programmer

Tasks:
> Build and implement the Extensive map editor as well as several other editors to help build the game.
> Assist the programmers with there work.

Requirements:
> You must be dedicated to work with a team and have regular input to the project.
> You must have a good sense of humor, we get our work done and also have fun.
> Previous work/portfolio is definitely a plus.
> You must have a good imagination.
> The ability to work a.s.a.p is also a plus.

Current Team Structure:
> Burak: Game Designer, Graphics Artist
> Sezer: 2D Environment/Character Artist

Website/Forums:
http://ragingmafia.com/enwar/forums/

Contact Details:
Email: burraakkk(at)hotmail.com -)Replace (at) with "@" when adding to a IM(-
MSN: Same as above

Images:
Some Concept art done for Enwar.

IPB Image

IPB Image

IPB Image

Feedback:
Please only positive and serious feedback only.
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Burak
post 9 Jul, 2008 - 03:30 AM
Post #2


New D.I.C Head

*
Joined: 9 May, 2007
Posts: 14


My Contributions


just letting everyone know positions for this project are still available.
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