I came up with the idea of updating asteroids for today's standards while still trying to get everything to keep the same feel. So far I just have a flash alpha version, which isn't really good enough to see how the game will look when complete, but it does give you a little feel for what I am working on.
I will eventually remake it in C++ (when I learn enough C++ to make that a reality) so it will be getting faster than it currently is.
Here is a link:
http://www.reigninggames.com/tests/flash/p..._wars_01_tt.swfIt is only 4kb so I don't think people will have trouble waiting for it to load.
Here are the controls:
Left arrow - turn left
Right arrow - turn right
Up arrow - more forward, shoot forward
down arrow - more forward, shoot back
DON'T FORGET TO CLICK ON THE GAME flash won't detect the keys otherwise!!!The game is really basic, only containing 3 types of enemies at the moment and not having enough of the spawn close enough to really have a reason to worry about them (This was mostly to try and keep the game moving more than 1 fps, which it can come close to...
At this point I only have 1 life working, so while it says 3 if you die (one of the objects hits you) you will need to refresh the page to play more. The score counts up various values for each object type and everything.
At 15000 points (if you decide to play that long) you will recieve your first weapons upgrade, the one after that is somewhere around 38000 and so on (more of less). You get a new life every 75000 points (not that it is of any use with this version ofthe game).
Tell me what you think.