QUOTE(WolfCoder @ 28 Jul, 2008 - 01:24 AM)

Does it move and sway in the wind?
No, that's a bit too hard for me to generate in the level editor, I suppose. I'm quite pleased that I'm able to generate a grass like effect at the moment, using alot of brand new code. I'm writing this one hour before I'll leave to Switzerland and I'll spend some time thinking about it but that might still take a while.
QUOTE(NickDMax @ 28 Jul, 2008 - 01:52 AM)

I once did a great deal of work in texture generation. your post has me very nostalgic! I have thousands of files of generated "web page tiles"
I did a lot of work in stone and marble surface generation -- not really rocky surfaces. But when I was working in fractals I had a neat program that would build a "3D" version of the fractal by shifting down (or down and to the right) for each color. (so in a 256 color gray scale the darker the color the farther down I shifted the pixel).
If you use this technique with plasma maps you end up with a "rippled" surface. Kind of like a "lunar landscape" (or wrinkled paper).
Now there is a lot of work on using plasma maps to generate 3D landscapes and I think you could tune a map enough to generate a good rocky texture.
Just some thoughts (keep in mind I have not worked in graphics in about 5-7 years -- so I can't really help implement the idea unless you want it in QBasic

)
It always pleases me when someone takes the time to reply. I was thinking of making my rock out of a sand color, apply some perlin noise and use some sort of "relief" filter on it, maybe draw some blurred non-coherent noise on top of it for small rock effect.
Ty for replying
Pontus